More DamageMobj Flags

Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.

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More DamageMobj Flags

Postby Major Cooke » Sat Jan 16, 2021 3:05 pm

Pull Request

I had completely forgotten to host this here, oops. Anyway...

  • DMG_NO_SKILL - Damage received is not modified by skill damage factor.
  • DMG_NO_CVAR - The various damage scaling server cvars are ignored.
  • DMG_SECTOR - Informational flag. The primary purpose of this flag is used to indicate that damage is coming from a sector. There are times where I'm trying to differentiate between when a sector is dealing damage and when a script is. There are times when the player could be on a damaging floor and they may receive damage both from the floor or from a script at the same time, possibly with the same damage type as slime, fire, or whatever. This helps differentiate when it's coming from an actual sector or from something else.
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Major Cooke
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Joined: 28 Jan 2007

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