I had completely forgotten to host this here, oops. Anyway...
- DMG_NO_SKILL - Damage received is not modified by skill damage factor.
- DMG_NO_CVAR - The various damage scaling server cvars are ignored.
- DMG_SECTOR - Informational flag. The primary purpose of this flag is used to indicate that damage is coming from a sector. There are times where I'm trying to differentiate between when a sector is dealing damage and when a script is. There are times when the player could be on a damaging floor and they may receive damage both from the floor or from a script at the same time, possibly with the same damage type as slime, fire, or whatever. This helps differentiate when it's coming from an actual sector or from something else.