Some way for sector skies to avoid being affected by SSAO

Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.

Moderator: GZDoom Developers

Forum rules
Please see Code submission guidelines

GZDoom Status:
Image

Legacy Status:
Image Image

QZDoom Status:
Image

Re: Some way for sector skies to avoid being affected by SSA

Postby Marisa Kirisame » Thu Dec 26, 2019 2:23 pm

oh... oops.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Some way for sector skies to avoid being affected by SSA

Postby Major Cooke » Thu Aug 27, 2020 11:15 am

Assuming you plan on doing the rework soon, I'll leave this thread open.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: Some way for sector skies to avoid being affected by SSA

Postby Marisa Kirisame » Fri Aug 28, 2020 12:40 am

Wouldn't have my hopes up for that "soon" part though.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Previous

Return to Code Submissions

Who is online

Users browsing this forum: No registered users and 0 guests