Moderator: GZDoom Developers
Tormentor667 wrote:I simply don’t get it why it is so difficult to add an exception to the shader responsible for the ambient occlusion to not apply for the sector based skybox - maybe a MAPINFO flag that exactly does that. The reason is: It would take ages in Blade of Agony to set up the skybox definitions and add appropriate changes to all of the 30 maps in the mod.
Tormentor667 wrote:By the way Enjay, awesome shots, when can I get my hands on them?
Rachael wrote:I mean if it's so easy, you're welcome to submit a pull request and show us all how dumb we are.
Tormentor667 wrote:@Enjay, I thought it’s another content from your Aspects teasersI wonder: Are you currently working on something or getting ready for a release of your work? I really always appreciate your mods and I am eagerly waiting for a new map set from you
Enjay wrote:I'm not working on anything simply because my actual work is really hectic at the moment (well, not today obviously).
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