Full Relativity for A_QuakeEx

Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.

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Full Relativity for A_QuakeEx

Postby Major Cooke » Tue Feb 05, 2019 12:02 pm

Pull Request

This simply modifies the current relativity processing to include the Z axis and factor in the view's current roll.

Big thanks to Marisa Kirisame for helping with the matrix classes.
Attachments
test.pk3
Load it up and wait a second. The roll will change and the camera will only shake up and down according to screen orientation, as well as back and forth.
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Major Cooke
The road to Hell is paved in the carrion she leaves behind.
 
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