[Added] Full Relativity for A_QuakeEx

Moderator: GZDoom Developers

Full Relativity for A_QuakeEx

Postby Major Cooke » Tue Feb 05, 2019 12:02 pm

Pull Request

This simply modifies the current relativity processing to include the Z axis and factor in the view's current roll.

Big thanks to Marisa Kirisame for helping with the matrix classes.
Load it up and wait a second. The roll will change and the camera will only shake up and down according to screen orientation, as well as back and forth.
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Major Cooke
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Joined: 28 Jan 2007
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Re: Full Relativity for A_QuakeEx

Postby Rachael » Mon Mar 04, 2019 1:52 pm

This got added
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