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F3DFloor exporting [Part 1]

PostPosted: Sun Sep 16, 2018 9:08 am
by Marisa Kirisame
Pull Request

I should have opened a thread for this long ago. This is one part of allowing access to 3D Floor structs and other related functionality. The other part involves some data structures I haven't quite figured out how to expose (extra sector data like light lists or fake floor arrays).

Re: F3DFloor exporting [Part 1]

PostPosted: Sun Sep 16, 2018 11:01 am
by Graf Zahl
I first have to make sure that this won't get in the way of needed refactorings for Vulkan.

Re: F3DFloor exporting [Part 1]

PostPosted: Mon Feb 04, 2019 9:53 am
by Marisa Kirisame
I've decided to close this temporarily while I come up with something cleaner and more usable (and less intrusive). Will open a new PR once I have things ready.

Edit: PR opened.

Re: F3DFloor exporting [Part 1]

PostPosted: Fri Mar 08, 2019 5:58 am
by Marisa Kirisame
Just wanted to ask if this is still going to be a problem for vulkan or anything. The data exposed is entirely read-only just in case.

Re: F3DFloor exporting [Part 1]

PostPosted: Sun Apr 21, 2019 1:02 pm
by Marisa Kirisame
Shamelessly bumping this. I haven't heard anything in a while.

Re: F3DFloor exporting [Part 1]

PostPosted: Sun Apr 21, 2019 2:01 pm
by Graf Zahl
Totally not a priority right now.