Why? So mods that reveal enemy names don't show internal monster class names.
Tags are based on language.enu lump:
- Tags for Doom/Doom 2 monsters are referring directly to CC_* strings.
- Tags for Heretic monsters are based on obituaries.
- All tags match corresponding obituaries.
Pull request
Add tags for monsters
Moderator: GZDoom Developers
Re: Add tags for monsters
It's fairly standard for all internal strings to reference language strings, and this should not be any exception.
If the strings are not currently available, you can make them, and only English is required, but you can translate to your native language if it's available. You can use the prefix FN_* or something ("FriendlyName").
If the strings are not currently available, you can make them, and only English is required, but you can translate to your native language if it's available. You can use the prefix FN_* or something ("FriendlyName").
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Re: Add tags for monsters
Understood. For Doom monsters, should I create FN_* too, or referencing CC_* is okay?
Re: Add tags for monsters
Create new.
I mean, you have mods that change the CC_ names for reasons and the result isn't always usable for the purpose you want. Try Ancient Aliens for example.
I mean, you have mods that change the CC_ names for reasons and the result isn't always usable for the purpose you want. Try Ancient Aliens for example.
Oh, and don't forget not all monsters appear in the cast anyway. No [wiki=Classes:Spectre]spectre[/wiki] for example. No [wiki=Classes:MBFHelperDog]dog[/wiki]. No [wiki]stealth monsters[/wiki] or [wiki=Classes:ScriptedMarine]scripted marines[/wiki] either.Code: Select all
CC_HERO = Alien? CC_HEAVY = Illegal Alien CC_CACO = Alien UFO CC_PAIN = Alien :( CC_HELL = Little Green Alien CC_LOST = Alien Invader CC_REVEN = Gray Alien CC_DEMON = Amphibian Alien CC_IMP = An Alien CC_ZOMBIE = A Alien CC_SPIDER = Alien Queen CC_MANCU = Alien Pastry Chef CC_SHOTGUN = Alien Sympathizer CC_ARACH = Robo-Alien CC_ARCH = Reptilian Alien CC_BARON = Big Green Alien CC_CYBER = Xenu, Alien Emperor
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Re: Add tags for monsters
Okay, done. Tags are FN_* in language.enu.
I didn't add tags for stealth monsters because they inherit tags from their base classes. Scripted marines don't appear in IWADs.
I didn't add tags for stealth monsters because they inherit tags from their base classes. Scripted marines don't appear in IWADs.
Re: Add tags for monsters
This one got added a while ago.