WorldThing Event Disabling Flags

Moderator: GZDoom Developers

User avatar
ZZYZX
 
 
Posts: 1384
Joined: Sun Oct 14, 2012 1:43 am
Location: Ukraine
Contact:

Re: WorldThing Event Disabling Flags

Post by ZZYZX »

I think blacklisting specific event handler names should be ok to control it in your specific mod (don't see how this can be abused in the future if subclasses are not included). But not sure if it's actually going to make it faster.
User avatar
Major Cooke
Posts: 8175
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: WorldThing Event Disabling Flags

Post by Major Cooke »

When you potentially have lots of array controls in there, it could make a difference. And, I too am wondering why blacklisting won't happen, Graf?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: WorldThing Event Disabling Flags

Post by Graf Zahl »

ZZYZX wrote: But not sure if it's actually going to make it faster.

That answers MC's question.
User avatar
Major Cooke
Posts: 8175
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: WorldThing Event Disabling Flags

Post by Major Cooke »

This can be closed. I no longer care about this.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”