https://github.com/coelckers/gzdoom/pull/1134
As requested by this user.
If "graphics/DialogReplyCursor.png" is present, it will be used for the reply cursor. Otherwise, the default ConFont cursor is used. This ensures that there is no change to existing mods.
Strife conversation reply cursor graphic replacement
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Strife conversation reply cursor graphic replacement
Do you have something to test it with? The feature is all nice and well but without the ability to review it there's very little chance to see it added.
Re: Strife conversation reply cursor graphic replacement
Demo file. Fastest way to test this is to just load it up with Strife and talk to the first guard outside the first door.
- Attachments
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- custom_cursor_graphic_demo.pk3
- (1.16 KiB) Downloaded 37 times
- Major Cooke
- Posts: 8176
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: Strife conversation reply cursor graphic replacement
Merged into QZDoom for testing.