WorldThingPrePickedup & WorldThingPickedup (incomplete)

Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.

Moderator: Developers

Forum rules
Please see Code submission guidelines

GZDoom Status:
Image Image

Link to Legacy Repo

QZDoom Status:
Image Image

WorldThingPrePickedup & WorldThingPickedup (incomplete)

Postby XxMiltenXx » Fri Apr 27, 2018 12:15 pm

PR: https://github.com/coelckers/gzdoom/pull/469

This implements WorldThingPrePickedUp and WorldThingPickedUp as events for the Event handlers, however, as pretty much all of the inventory handling is virtualized I was unsure where to place the corresponding functions, so I will leave that up to you.

WorldThingPrePickedUp is right before the item would be going into the inventory. If "shouldpickup" return false in the event, it will be prevented.
XxMiltenXx
 
Joined: 08 Jan 2014

Return to Code Submissions

Who is online

Users browsing this forum: No registered users and 1 guest