dynamic lights broke?

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kfpopeye2
Posts: 32
Joined: Mon Jul 17, 2017 6:30 pm

dynamic lights broke?

Post by kfpopeye2 »

Did something change recently with dynamic lights? The level I'm creating has some spotlights and strobe lights that cast light onto nearby walls using gldef but they have stopped working suddenly. I went to Realm667 and does the original mod (see link below) and it didn't work either anymore. I can't see anything wrong in my display settings and I don't get any errors in the console.

https://realm667.com/index.php/en/compo ... 16&Itemid=
saladofstones
Posts: 24
Joined: Tue Jul 31, 2018 3:33 pm

Re: dynamic lights broke?

Post by saladofstones »

I can confirm that there are issues with dynamic lights. I use a beam flashlight mod, and the beams now no longer work. Reverting to an earlier build (4.1.3) fixed this issue.

Edit: actually, I tested it across all hardware modes (vulkan, opengl, softpoly) and the issue occurs. It appears o be specific to how dynamic lights are handled in any hardware mode.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49073
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: dynamic lights broke?

Post by Graf Zahl »

Yes, this is a known change. This flashlight mod was poorly designed, unfortunately it was copied a lot and depended on undefined engine behavior.
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twelvenipon
Posts: 26
Joined: Sat Apr 29, 2017 7:12 am

Re: dynamic lights broke?

Post by twelvenipon »


fix for all who want strobe lights working again
Spoiler:
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