Hi Devs, I just tried GZdoom 3.7.0 and while I am overall liking the improvements and enhanced performance, I have noticed that in some cases I see texture flickering. I noticed this initially in Extermination Day's Map-13, but it is not limited to extermination day. I also noticed this bug to a lesser extent in Hexen Deathkings. This flicker stops after a 1-2 seconds and doesn't happen again in that area though it can happen again when in a new area of the map.
I am using a laptop with both a dedicated GPU (Radeon 530) and a integrated GPU (intel UHD 620). Texture flickering only happens when using integrated GPU (However i don't want to use AMD dedicated GPU because I get much worse performance with it).
My Specs:
- Dell Inspiron 5570
- Win 10 64-bit (build 17134)
- BIOS 1.0.4
- 4GB ram
- Intel core i5-8250U
- Intel UHD 620 (integrated GPU)
- AMD Radeon 530 (dedicated GPU)