[Closed] Screen remains bright after closing game

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Screen remains bright after closing game

Postby Jekyll Grim Payne » Tue Dec 04, 2018 1:17 pm

I'm not using hardware gamma, so when I launch gzdoom everything is fine. But when I close it, brightness jumps up, just like it happens on launch when hardware gamma is used. And it stays that way, which is supremely annoying. It happens with any verison, it seems; I tried 3.6 as well as a few latest dev builds.
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Re: Screen remains bright after closing game

Postby Graf Zahl » Fri Aug 09, 2019 11:05 am

Since hardware gamma has been removed completely I don't think this is any longer relevant.
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Re: Screen remains bright after closing game

Postby Rachael » Fri Aug 09, 2019 10:55 pm

Turns out we were two steps ahead of Microsoft on this one.

The latest Windows 10 service pack likewise removes support for hardware gamma completely, as well. Games that depend on it no longer look correct.
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Re: Screen remains bright after closing game

Postby Graf Zahl » Sat Aug 10, 2019 1:29 am

Thank god that on my monitor I do not need it. That's not nice, though, how are those old closed source OpenGL games supposed to handle this then? They all depend on this feature.

Do you have a link?
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Re: Screen remains bright after closing game

Postby Rachael » Sat Aug 10, 2019 2:33 am

No, unfortunately I don't have a link. All I can tell you is I installed the service pack, and hardware gamma no longer works. It doesn't work with Quake 3, and it no longer works with the actual gamma utility I used to use. (Which is a pain at night because I used to use it to darken my screen so that black-on-white text doesn't blind me)
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Re: Screen remains bright after closing game

Postby drfrag » Sat Aug 10, 2019 3:05 am

That sounds like another Monkeysoft bug.
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Re: Screen remains bright after closing game

Postby Rachael » Sat Aug 10, 2019 3:07 am

Could be, considering I can't find any actual documentation about the feature being disabled.
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