Linear Tonemap not working [split]

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Rowsol
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Linear Tonemap not working [split]

Post by Rowsol »

I went from 3.4.1 to 3.5.0 and I noticed the game was much darker. I copied my .ini over. I hope this is normal and I don't have to redo my .ini from scratch.

I'm using darkdoomz is each picture if you're wondering why it looks like it does. I don't think this qualifies as a bug so I figured I'd post it here.
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3.5.JPG
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Graf Zahl
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Re: GZDoom 3.5.0 released

Post by Graf Zahl »

Probably related to
I'm using darkdoomz
How does it look without add-ons?
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Re: GZDoom 3.5.0 released

Post by Rowsol »

Oh sorry, it's the linear tonemap I was using. It was making 3.4.1 really bright and on 3.5 it doesn't look like it changes the brightness at all. I hope it still works, I liked the way it looked. I was using darkdoom to offset the brightness increase.

edit: It doesn't seem to do anything anymore, the linear tonemap I mean. :(
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Re: GZDoom 3.5.0 released

Post by Graf Zahl »

That sounds like a bug.
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Re: GZDoom 3.5.0 released

Post by Caligari87 »

Backup your INI and start with a new one (you can always piecemeal copy your keyboard config and such later). That's been my go-to advice in Discord chats and for some reason a fresh INI seems to fix a ton of minor complaints with this particular release, including this brightness issue I think.

Sidebar, linear (and other) tonemaps work fine for me.

8-)
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Re: GZDoom 3.5.0 released

Post by Rowsol »

Okay, I deleted the .ini, loaded 3.5.0 modern 64 bit release (no mods), disabled the menu tint, then toggled the tonemaps. Linear looks identical to none. The other tonemaps seem to work.

Here's a video I made showing. https://www.youtube.com/watch?v=264m3PT ... e=youtu.be First load is 3.4.1, second is 3.5.0
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Re: Linear Tonemap not working [split]

Post by Graf Zahl »

What's your graphics hardware?
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Re: Linear Tonemap not working [split]

Post by Rowsol »

650ti boost
398.36
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Re: Linear Tonemap not working [split]

Post by Graf Zahl »

i can confirm this. Linear looks just like "off" with 3.5 and a lot brighter with older builds.
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Re: Linear Tonemap not working [split]

Post by dpJudas »

The whole feature really should be removed. It is an artifact of a time where my understanding of tonemapping was a lot worse than it is now. The only tonemap setting that makes any sense is the palette one.
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Re: Linear Tonemap not working [split]

Post by Graf Zahl »

Then, by all means, remove it, if you think it makes no sense.
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Re: Linear Tonemap not working [split]

Post by Graf Zahl »

The menu entry for this was removed as it's non-functional.
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