Ambient occlusion on material(pbr)textures missing
Posted: Mon Jul 16, 2018 2:48 am
Ambient Occlusion does not render over *3d floor* sectors when using Materials.
https://imgur.com/a/mkF9JFm
Link shows a comparison of the same area, with and without AO.
All sectors share the exact same brightness level of 96(even the control sectors)
https://imgur.com/a/mkF9JFm
Link shows a comparison of the same area, with and without AO.
All sectors share the exact same brightness level of 96(even the control sectors)