Ambient occlusion on material(pbr)textures missing

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Ambient occlusion on material(pbr)textures missing

Postby skornedemon » Mon Jul 16, 2018 3:48 am

Ambient Occlusion does not render over *3d floor* sectors when using Materials.

https://imgur.com/a/mkF9JFm
Link shows a comparison of the same area, with and without AO.

All sectors share the exact same brightness level of 96(even the control sectors)
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Re: Ambient occlusion on material(pbr)textures missing

Postby Rachael » Mon Jul 16, 2018 4:11 am

Needs a runnable sample.
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Re: Ambient occlusion on material(pbr)textures missing

Postby Talon1024 » Sun Oct 28, 2018 1:11 am

Here's one with low-res (128x128) textures, and another one with high-res (2048x2048) textures.
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