This map from other bug report is rendered quite differently with OpenGL 3+ (left) and 2 paths (right)
This is not started with 2D refactoring, it works like that for a while.
Dynamic lights discrepancy, Modern vs. Legacy
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Dynamic lights discrepancy, Modern vs. Legacy
This looks like the GL3+ screenshot ends up with a light level greater than 1.0. The shaders can apply a light level up to 1.5 before they start clipping. OpenGL 2 uses modulated texture blending. You cannot go past 1.0 with that method.