High-Quality Resize Mode Doesn't Detect Texture Edges

Bugs that have been investigated and resolved somehow.

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High-Quality Resize Mode Doesn't Detect Texture Edges

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Steps
Start GZDOOM
Enable any High-Quality Resize Mode
Look at the edges of the texture

Expected
Textures look seamless

Actual
Visible seams

Image
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Chris
Posts: 2940
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: High-Quality Resize Mode Doesn't Detect Texture Edges

Post by Chris »

This will probably be pretty tricky to fix. Not all textures should wrap, so it if filters them with the assumption that the right side meets up with the left (and bottom meets the top), it can create undesirable artifacts on the edges for non-wrapping textures. The game could create different versions depending on the wrapping mode, but that would increase texture memory usage quite a bit.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: High-Quality Resize Mode Doesn't Detect Texture Edges

Post by Graf Zahl »

Sorry, but that's an inherent limitation of how these algorithms work.
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