Steps
Start GZDOOM
Enable any High-Quality Resize Mode
Look at the edges of the texture
Expected
Textures look seamless
Actual
Visible seams
High-Quality Resize Mode Doesn't Detect Texture Edges
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Chris
- Posts: 2940
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: High-Quality Resize Mode Doesn't Detect Texture Edges
This will probably be pretty tricky to fix. Not all textures should wrap, so it if filters them with the assumption that the right side meets up with the left (and bottom meets the top), it can create undesirable artifacts on the edges for non-wrapping textures. The game could create different versions depending on the wrapping mode, but that would increase texture memory usage quite a bit.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: High-Quality Resize Mode Doesn't Detect Texture Edges
Sorry, but that's an inherent limitation of how these algorithms work.