When vr_mode is nonzero, gl_menu_blur no longer has any effect.
When vr_mode is 12 (row interleaved), 13 (column interleaved), or 14 (checkerboard), vid_saturation no longer has any effect.
Inconsistencies when using stereoscopic modes
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Re: Inconsistencies when using stereoscopic modes
Nothing can be done about vr_mode=={12|13|14} with vid_saturation, as the screen switches to hardware gamma in those modes and vid_saturation is not currently supported on that system. If it is, someone will have to let me know how to code that. The gamma ramps are set in "src/gl/system/gl_framebuffer.cpp" for the hardware gamma so if you do know, that's where it needs to go. (Although - maybe it's safe to enable the shader gamma in those modes? I don't know why it was disabled to begin with...)
Also - menu blur in VR modes is not something I want to explicitly support. If someone else wants to work on that and get it working, be my guest, but it's something I have absolutely zero interest in.
Also - menu blur in VR modes is not something I want to explicitly support. If someone else wants to work on that and get it working, be my guest, but it's something I have absolutely zero interest in.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Inconsistencies when using stereoscopic modes
Same here. I do not have any VR equipment and no plans ever to buy some.Rachael wrote: but it's something I have absolutely zero interest in.