At some point I could've sworn that the particle effects that got cooked up back in the day didn't lag as badly, especially when stared at from up close. KeksDose and I performed some tests, here are some screenshots proving there is something wrong here - check the fps counter in the top right corner. I have a medium-end laptop from 2015; this used to work at 60fps on a milquetoast computer from 2013. I did update my drivers. No change here.
Spoiler: Specs; I hope this is enough as it was a while since I looked that stuff up.Gzdoom 2.1.1 works fine. Also tested but not pictured is 1.8.6 - also works as intended there.
Gzdoom. 2.3.2 is where I noticed things go haywire; I didn't test any versions inbetween 2.1.1 and 2.3.2 as I don't have them, but it might be worth investigating when exactly that happens.
Gzdoom. 3.5.1, for posterity's sake, also obviously has that problem.
I included the file for tests if there are still any doubts about it. Just warp to SUPERMAP and click the button to emit the blast and then run up towards it - it won't hurt as it got modified for that matter.