[Duplicate] Flickering dynamic lights + PBR get cut off at a distance

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Flickering dynamic lights + PBR get cut off at a distance

Postby sylandro » Thu Oct 11, 2018 11:26 pm

When using PBR materials and placing a flickering dynamic light with a large secondarySize, the edge of the emitted light gets cut off when looking at it at a distance.

Disabling shadowmaps solves the issue. This did not happen in version 3.5.1.

For reference, this is the light definition:
Code: Select allExpand view
lightsizefactor 1.75

flickerlight BIGFIRE
{
   color 1.0 0.9 0.0
   size 52
   secondarySize 58
   chance 0.5
   offset 0 32 0
   attenuate 1
}


Steps to reproduce:
- Load the wad and enter map01
- Walk a few steps back and look to the left, to the light that is being emitted from the fire.
- The flickering bug should be visible at the edge of the light.
Attachments
litbug.pk3
(91.65 KiB) Downloaded 1 time
without_shadowmaps.jpg
with_shadowmaps.jpg
sylandro
 
Joined: 17 Feb 2015

Re: Flickering dynamic lights + PBR get cut off at a distanc

Postby dpJudas » Fri Oct 12, 2018 12:16 am

This is a duplicate of the other PBR light range bug. I really should fix this soon, I guess.
dpJudas
 
 
 
Joined: 28 May 2016


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