Scrolling wrapped midtextures on a sky sector don't repeat

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Scrolling wrapped midtextures on a sky sector don't repeat

Post by cq75 »

In opengl mode only, if you put a midtexture on a sector with a sky ceiling, and set the midtexture to scroll downward, it will scroll out of view. I tested this on today's dev build of gzdoom. It also happens in 3.2.1, and GZDoom 1.8.06 (Zandronum 3.0).

Image

Here's what it looks like in software:

Image

In older versions of the opengl renderer (e.g., gzdoom r900 / Zandronum 2.1.2), the texture will not scroll out of view,

Image

See attached wad for an example.
Attachments
MAP01_WrapScrollTest.wad
Demo wad
(5.4 KiB) Downloaded 62 times
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Scrolling wrapped midtextures on a sky sector don't repe

Post by _mental_ »

Fixed in 33213f5.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Scrolling wrapped midtextures on a sky sector don't repe

Post by Graf Zahl »

I has to partiall undo this change:

viewtopic.php?f=57&t=62132&p=1078181#p1078181

Now it behaves like in the bottommost screenshot where the texture is clipped but wraps properly.
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: Scrolling wrapped midtextures on a sky sector don't repe

Post by cq75 »

That sounds good to me, as long as it doesn't scroll out of view and disappear
Post Reply

Return to “Closed Bugs [GZDoom]”