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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
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by SanyaWaffles » Tue Aug 25, 2020 3:32 pm
https://www.dropbox.com/s/kjpwexc1ozaow ... e.pk3?dl=1I was trying to recreate another bug in a minimal example to no success, but in the process I discovered another bug - the old 'wall sprites aren't rendered properly in software renderer' is back.
I remember me and Rachael encountering this some other time and it was fixed. Something must have broken during a refactoring.
Just fire up MAP01.
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SanyaWaffles
- Now I've awoken, and I'm taking back control.
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- Joined: 25 Apr 2013
- Location: Eastern Ohio
- Discord: SanyaWaffles#5095
- Twitch ID: sanyawaffles
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
by Graf Zahl » Tue Aug 25, 2020 3:52 pm
Did they ever even work in the software renderer?
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by SanyaWaffles » Tue Aug 25, 2020 5:08 pm
I could have sworn that they were fixed at some point.
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SanyaWaffles
- Now I've awoken, and I'm taking back control.
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- Joined: 25 Apr 2013
- Location: Eastern Ohio
- Discord: SanyaWaffles#5095
- Twitch ID: sanyawaffles
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
by Rachael » Tue Aug 25, 2020 5:27 pm
This is a continuation of
this issue. The crash in the original issue was fixed, but I am not sure I can math up the calculation for wall sprites to fix them. (Might be able to steal it from the decal code, though...)
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Rachael
- Webmaster
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- Joined: 13 Jan 2004
- Discord: Rachael#3767
- Twitch ID: madamerachelle
- Github ID: madame-rachelle
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
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