[4.4.2] Wall Sprites are not rendered properly

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[4.4.2] Wall Sprites are not rendered properly

Postby SanyaWaffles » Tue Aug 25, 2020 3:32 pm



https://www.dropbox.com/s/kjpwexc1ozaow ... e.pk3?dl=1

I was trying to recreate another bug in a minimal example to no success, but in the process I discovered another bug - the old 'wall sprites aren't rendered properly in software renderer' is back.

I remember me and Rachael encountering this some other time and it was fixed. Something must have broken during a refactoring.

Just fire up MAP01.
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SanyaWaffles
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Graphics Processor: nVidia with Vulkan support

Re: [4.4.2] Wall Sprites are not rendered properly

Postby Graf Zahl » Tue Aug 25, 2020 3:52 pm

Did they ever even work in the software renderer?
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Re: [4.4.2] Wall Sprites are not rendered properly

Postby SanyaWaffles » Tue Aug 25, 2020 5:08 pm

I could have sworn that they were fixed at some point.
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SanyaWaffles
Wouldn't be an epic gamer if I didn't commit a few war crimes.
 
Joined: 25 Apr 2013
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [4.4.2] Wall Sprites are not rendered properly

Postby Rachael » Tue Aug 25, 2020 5:27 pm

This is a continuation of this issue. The crash in the original issue was fixed, but I am not sure I can math up the calculation for wall sprites to fix them. (Might be able to steal it from the decal code, though...)
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Graphics Processor: nVidia with Vulkan support


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