Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
by ZZYZX » Sun Dec 16, 2018 10:30 am
When I say single-file, I'm referring to those in
textures directory or inside
TX_ markers.
Example wad attached. The image should be translucent.
It only looks correct with vid_rendermode 3, in all other renderers it's differently non-translucent.
Rendermode 1:
https://i.imgur.com/3ydKM9F.pngRendermode 4,0,2:
https://i.imgur.com/xdowJep.pngRendermode 3:
https://i.imgur.com/3IypTsk.pngReported against cc52f8937
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ZZYZX
- le chat du rabbin
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- Joined: 14 Oct 2012
- Location: Ukraine
- Discord: ZZYZX#1394
- Github ID: jewalky
by Graf Zahl » Sun Dec 16, 2018 12:17 pm
Fixed for the hardware renderer. Why the true color software renderer isn't doing this right, but the softpoly renderer is, is something to be answered by someone else, preferably dpJudas.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by dpJudas » Sun Dec 16, 2018 6:49 pm
I have no idea why it does this for the true color software renderer. It probably picks the wrong drawer.
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dpJudas
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- Joined: 28 May 2016
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