r_debug_draw broken
Posted: Mon Sep 17, 2018 6:28 pm
r_debug_draw no longer works as intended, instead just freezing the screen in the Carmack renderer. Tested with the latest devbuild as of this post [x64-g3.6pre-91-g38c8f0d58].
I think this might've been introduced by the inclusion of software mode post-processing effects, considering how the ones in softpoly go completely haywire when debug_draw is enabled. Turning off the post-process effects in the menu makes no difference.
I think this might've been introduced by the inclusion of software mode post-processing effects, considering how the ones in softpoly go completely haywire when debug_draw is enabled. Turning off the post-process effects in the menu makes no difference.