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by Rachael » Sat Apr 14, 2018 1:06 am
r_clearbuffer no longer clears the buffer in the following vid_rendermodes: 1, 2, 3
It does however work in 0 and 4.
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Rachael
- Admin
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- Joined: 13 Jan 2004
- Discord: Rachael#3767
- Twitch ID: madamerachelle
- Github ID: madame-rachelle
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
by Graf Zahl » Sat Apr 14, 2018 1:21 am
From the looks of it this never got implemented in the poly renderer, so modes 2 and 3 are hardly surprising.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by Graf Zahl » Sat Apr 14, 2018 1:35 am
Fixed render mode 1. Yet again the base palette's unset alpha was the cause. If the software renderer didn't access the palette in seemingly a thousand places I'd just change that but knowing where that code came from I'm uncertain.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
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