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PolyObject not being affected by destination sector fog

PostPosted: Sat Jan 06, 2018 8:19 am
by ibm5155
Spoiler:


-This effect Works fine in opengl and with the new software render it's not even rendered ( I belive it doesn't support polyobjects).
-Tested with the latest Qzdoom build.

Test map: http://www.mediafire.com/file/qiac3m40v ... olybug.wad