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Losing focus as GZDoom maximizes GL canvas window errors out

PostPosted: Fri Dec 08, 2017 1:11 pm
by GFD
If vid_renderer is 0 and vid_glswfb is true, and GZDoom tries to start up as a maximized window, removing focus from GZDoom right when it's setting up this window makes it error out with "Framebuffer must have exactly 1 lock to be updated"

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Re: Losing focus as GZDoom maximizes GL canvas window errors

PostPosted: Sat Mar 09, 2019 9:46 am
by Graf Zahl
No longer relevant because the glsw backend no longer exists.