If vid_renderer is 0 and vid_glswfb is true, and GZDoom tries to start up as a maximized window, removing focus from GZDoom right when it's setting up this window makes it error out with "Framebuffer must have exactly 1 lock to be updated"
Losing focus as GZDoom maximizes GL canvas window errors out
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Losing focus as GZDoom maximizes GL canvas window errors
No longer relevant because the glsw backend no longer exists.