Moderator: GZDoom Developers
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
by Marisa Kirisame » Wed Nov 29, 2017 1:57 pm
In OpenGL, when a model frame uses TNT1, it is invisible, but in software, it isn't.
I would assume the GL behaviour is the intended one, right?
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Marisa Kirisame
- ZScript Crimester
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- Joined: 08 Feb 2008
- Location: Vigo, Galicia
- Discord: 霧雨魔理沙#1666
- Twitch ID: magusmarisa
- Github ID: OrdinaryMagician
- Operating System: Other Linux 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
by Graf Zahl » Wed Nov 29, 2017 2:00 pm
TNT1 should exclude the frame from being processed long before it is even decided whether a model is present or not.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
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