Inconsistency using TNT1 for a model frame

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Inconsistency using TNT1 for a model frame

Postby Marisa the Magician » Wed Nov 29, 2017 1:57 pm

In OpenGL, when a model frame uses TNT1, it is invisible, but in software, it isn't.

I would assume the GL behaviour is the intended one, right?
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Marisa the Magician
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Re: Inconsistency using TNT1 for a model frame

Postby Graf Zahl » Wed Nov 29, 2017 2:00 pm

TNT1 should exclude the frame from being processed long before it is even decided whether a model is present or not.
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