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Models with transparent textures are opaque in some modes

PostPosted: Wed Nov 29, 2017 12:53 pm
by Marisa Kirisame
Attached is an example pk3. You should see a simple cube with transparent bits.
Transparency works (more or less, seems like faces are one-sided unlike in GL) on paletted Carmack, but on softpoly (both paletted and truecolor) and truecolor Carmack it doesn't, alpha is completely ignored.