PowerInvisibility doesn't "blink" when expiring

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PowerInvisibility doesn't "blink" when expiring

Postby Blue Shadow » Sat Nov 04, 2017 7:14 am

Tested with: 3.2.1 64-bit

When PowerInvisibility is about to expire, the weapon's sprite is supposed to alternate between being invisible and visible ("blinking"). This doesn't happen anymore. Well, it happens in the OpenGL and truecolor modes/renderers, but not in software. It appears it first broke in 3.0.0. It works fine in 2.4.0.
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Blue Shadow
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

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