PowerInvisibility doesn't "blink" when expiring

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Blue Shadow
Posts: 4903
Joined: Sun Nov 14, 2010 12:59 am
Graphics Processor: ATI/AMD (Modern GZDoom)

PowerInvisibility doesn't "blink" when expiring

Post by Blue Shadow »

Tested with: 3.2.1 64-bit


When PowerInvisibility is about to expire, the weapon's sprite is supposed to alternate between being invisible and visible ("blinking"). This doesn't happen anymore. Well, it happens in the OpenGL and truecolor modes/renderers, but not in software. It appears it first broke in 3.0.0. It works fine in 2.4.0.

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