[3.2.0] Looking at a midtexture close up reduces FPS
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- Da Spadger
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
[3.2.0] Looking at a midtexture close up reduces FPS
In the test level I attached, standing on the red square next to the line with the midtexture and looking at it so it takes up the whole screen demonstrates the problem. There's also a set of 8 midtextured lines after that which shows the problem even more. (I go down to 12 fps while looking at that)
- Attachments
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- midtest.wad
- (6.76 KiB) Downloaded 68 times
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [3.2.0] Looking at a midtexture close up reduces FPS
This isn't a bug - it's an inherent property of how the software renderer works. It draws all mid textures and sprites back to front which in extreme cases like this one causes a lot of overdraw which slows things down.