[3.2.0] Looking at a midtexture close up reduces FPS

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Da Spadger
Posts: 438
Joined: Thu Jan 05, 2006 10:12 am

[3.2.0] Looking at a midtexture close up reduces FPS

Post by Da Spadger »

In the test level I attached, standing on the red square next to the line with the midtexture and looking at it so it takes up the whole screen demonstrates the problem. There's also a set of 8 midtextured lines after that which shows the problem even more. (I go down to 12 fps while looking at that)
Attachments
midtest.wad
(6.76 KiB) Downloaded 68 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [3.2.0] Looking at a midtexture close up reduces FPS

Post by Graf Zahl »

This isn't a bug - it's an inherent property of how the software renderer works. It draws all mid textures and sprites back to front which in extreme cases like this one causes a lot of overdraw which slows things down.
Post Reply

Return to “Closed Bugs [GZDoom]”