[Paletted] Many overlapping decals can have white spots

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
GFD
Posts: 347
Joined: Mon May 31, 2010 7:42 pm
Preferred Pronouns: He/Him
Location: Canada
Contact:

[Paletted] Many overlapping decals can have white spots

Post by GFD »

It seems that, in some cases, many overlapping decals can result in "white spots" in the paletted software renderer. Compare this scene of many overlapping plasma ball decals at the same location in paletted, and then in truecolour:

[imgur]http://i.imgur.com/8CeHxQ8[/imgur]
[imgur]http://i.imgur.com/1pqhtaz[/imgur]
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [Paletted] Many overlapping decals can have white spots

Post by Hellser »

This even happens with the default decals.
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [Paletted] Many overlapping decals can have white spots

Post by Hellser »

Just an update: This only happens when the transparency option has been set to Precise. It disappears when set to Classic (Faster).
dpJudas
 
 
Posts: 3037
Joined: Sat May 28, 2016 1:01 pm

Re: [Paletted] Many overlapping decals can have white spots

Post by dpJudas »

Fixed.
Post Reply

Return to “Closed Bugs [GZDoom]”