No HUD/menu in screenshots when OpenGL canvas is ised

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No HUD/menu in screenshots when OpenGL canvas is ised

Postby Thomas Puddlefon » Fri Jul 07, 2017 4:57 pm

When I capture screenshots in software mode with OpenGL canvas, menu and HUD parts are fully black. At the same time, everything is fine with SDL canvas.
Thomas Puddlefon
 

Re: No HUD/menu in screenshots when OpenGL canvas is ised

Postby wildweasel » Fri Jul 07, 2017 4:59 pm

We may need more information. What operating system are you running? How are you taking the screenshots (i.e. using your operating system's screen capture function, or using the "screenshot" console command)? ZDoom/GZDoom version? Video hardware and driver version?
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Re: No HUD/menu in screenshots when OpenGL canvas is ised

Postby Thomas Puddlefon » Fri Jul 07, 2017 5:06 pm

Code: Select allExpand view
GZDoom g3.1.0 - 2017-05-31 12:11:33 +0200 - SDL version
Compiled on Jun  1 2017

Linux x86_64

Of course, I use the console command.
Thomas Puddlefon
 

Re: No HUD/menu in screenshots when OpenGL canvas is ised

Postby Rachael » Sun Sep 10, 2017 7:02 am

While this does not fix the bug, a work-around is to use "vid_hw2d false" before taking the screenshot. In fact, I'm thinking about putting in code that does exactly this for the one screenshot frame and then restores the original value, if the GLSWFB is being used, at least as a work-around until this can be properly fixed.
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