Various Texture Scaling issues

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Various Texture Scaling issues

Postby Wuerfel_21 » Sun May 28, 2017 1:39 pm

(Sorry if reporting all these in a single thread causes you some inconvenience :oops: )

Example WAD is attached as usual.

1. Negative UDMF scaling factors are broken on lower textures (haven't tested other ones): Look at the left sides of the computer cases - 8-bit software just ignores it, 32-bit software does something strange, softpoly & GL do it right

2. Panning a (TEXTURES-)scaled texture on a Slope produces an unexpected result: Look at the left keyboard - SW borks it, softpoly & GL do it right once again. (Scaling using UDMF is not affected)

3. Some issue softpoly has with the keyboard side textures - i haven't investigated further, because softpoly is kindof broken anyways.
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