In GZDoom 3.0.0 and 3.0.1, Boom deep water colormap colored sectors don't work in the software renderer's true color mode. I tested this in BOOMEDIT.WAD.
In addition, with the true color mode off, there's a bug. As this key card blinks, the deep water colormap colored effect on it disappears and reappears.
[GZDoom 3.0.1] 2 Bugs With Boom Deep Water Colormap Sectors
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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- Graf Zahl
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Re: [GZDoom 3.0.1] 2 Bugs With Boom Deep Water Colormap Sect
AFAIK this was never implemented for the true color renderer. As for the blinking key, that looks like an oversight with drawing bright sprites without being affected by colored light. Of course a global colormap needs to have higher precedence.