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[GZDoom 3.0.1] 2 Bugs With Boom Deep Water Colormap Sectors

Posted: Sun May 21, 2017 10:49 pm
by Doom_user2
In GZDoom 3.0.0 and 3.0.1, Boom deep water colormap colored sectors don't work in the software renderer's true color mode. I tested this in BOOMEDIT.WAD.

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In addition, with the true color mode off, there's a bug. As this key card blinks, the deep water colormap colored effect on it disappears and reappears.

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Re: [GZDoom 3.0.1] 2 Bugs With Boom Deep Water Colormap Sect

Posted: Mon May 22, 2017 1:20 am
by Graf Zahl
AFAIK this was never implemented for the true color renderer. As for the blinking key, that looks like an oversight with drawing bright sprites without being affected by colored light. Of course a global colormap needs to have higher precedence.