[GZDoom 3.0.1] 2 Bugs With Boom Deep Water Colormap Sectors
Posted: Sun May 21, 2017 10:49 pm
In GZDoom 3.0.0 and 3.0.1, Boom deep water colormap colored sectors don't work in the software renderer's true color mode. I tested this in BOOMEDIT.WAD.
In addition, with the true color mode off, there's a bug. As this key card blinks, the deep water colormap colored effect on it disappears and reappears.
In addition, with the true color mode off, there's a bug. As this key card blinks, the deep water colormap colored effect on it disappears and reappears.