Transfer Sky under SoftPoly breaks
Posted: Sun Apr 30, 2017 11:32 am
Summary 0000063
Transfer Sky under SoftPoly breaks
Description
Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see.
Steps To Reproduce
Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like.
Files
softpoly.wad
Transfer Sky under SoftPoly breaks
Description
Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see.
Steps To Reproduce
Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like.
Files
softpoly.wad