Sprites behind midtextures unrender when near voxel

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Wartorn
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Joined: Sat Sep 06, 2008 11:04 am
Location: Texas

Sprites behind midtextures unrender when near voxel

Post by Wartorn »

Summary 0000503
Sprites behind midtextures unrender when near voxels

Description
This has been tested and confirmed against QZDoom 1.3.0.1, GZDoom 2.4.0's software renderer, and ZDoom 2.8.1. This has also been tested against gzdoom-2.5pre-211-g2f06c09 and QZDoom-q1.4.0.1pre-36-g2338fe7e6, but both of them have a different result- neither GZDoom in software nor QZDoom render the voxel model in the test scene at all. OpenGL hardware acceleration renders the model, but the issue occurring does not affect hardware acceleration at all.

Steps To Reproduce
Load the provided test wad into any of the affected versions listed above (QZD1.3.0.1, GZD2.4.0), and walk around the scene. Observe how some of the sprites behind the midtextures render and unrender when viewing midtextures at certain angles and positions.

Files
voxel_test.pk3
dpJudas
 
 
Posts: 3040
Joined: Sat May 28, 2016 1:01 pm

Re: Sprites behind midtextures unrender when near voxel

Post by dpJudas »

Fixed this.
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