[4.1.3] WallSprites crash in software renderer

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[4.1.3] WallSprites crash in software renderer

Postby SanyaWaffles » Fri Jul 19, 2019 1:23 am

https://www.dropbox.com/s/hkk1zurdmzk717o/navy3d.ipk3?dl=0

I was working on a project using wallsprites and I notice it crashes in software mode (and looks weird in true-color mode) but works on every other mode, including softpoly, true color softpoly and hardware accelerated.

Spoiler: Screenshots


Classic Software crashes with no crash dump generated (it doesn't crash gracefully).
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SanyaWaffles
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Re: [4.1.3] WallSprites crash in software renderer

Postby Rachael » Fri Jul 19, 2019 1:30 pm

I am curious, are you using any texture resize mode? I wonder if it's related to this bug.
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Re: [4.1.3] WallSprites crash in software renderer

Postby SanyaWaffles » Fri Jul 19, 2019 8:25 pm

Code: Select allExpand view
Texture Filter mode: Trilinear
Aniscotropic filter: 8x
Enable highres textures: Yes
High Qualitry Reszie mode: Off
High Quality Resize multiplier: Off

Resize textures: On
Resize sprites: On
Resize fonts: On
Precache GL texture: No
Sort draw lists by texture: No


Those are my settings.
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SanyaWaffles
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Joined: 25 Apr 2013
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Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [4.1.3] WallSprites crash in software renderer

Postby Rachael » Fri Jul 19, 2019 8:32 pm

Okay, so it's not related. Thanks. :)
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