Someone reported this to me some time ago, but it seems that when the renderstyle changes (e.g.: with partial invisibility), weapon overlays that use PSPF_FLIP have their sprites unflipped.
To quickly see this in action you can load up abort_m, give yourself OuchWeapon, then Blursphere, and see for yourself how the right hand draws incorrectly.
[softpoly] Flipped overlays get unflipped when invisible
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