0000598: WorldThingDied + Die() Expansion

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Major Cooke
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0000598: WorldThingDied + Die() Expansion

Post by Major Cooke »

https://mantis.zdoom.org/view.php?id=598

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Summary	0000598: WorldThingDied + Die() Expansion
Description	Tried doing this one myself but with no success.

I think it'd be helpful if WorldThingDied's WorldEvent set the Damage to how much damage the thing took and the damagetype. Also include the source actor, because inflictor may not be enough for certain purposes.

Naturally this means (Call)Die would also need to include damage passing and damagetype.
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Graf Zahl
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Re: 0000598: WorldThingDied + Die() Expansion

Post by Graf Zahl »

An extension of Actor.Die will require versioning of the function. That is a non-trivial matter so it won't be done until after the next release.

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