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by Major Cooke » Sun Apr 30, 2017 6:03 pm
https://mantis.zdoom.org/view.php?id=598- Code: Select all • Expand view
Summary 0000598: WorldThingDied + Die() Expansion
Description Tried doing this one myself but with no success.
I think it'd be helpful if WorldThingDied's WorldEvent set the Damage to how much damage the thing took and the damagetype. Also include the source actor, because inflictor may not be enough for certain purposes.
Naturally this means (Call)Die would also need to include damage passing and damagetype.
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Major Cooke
- QZDoom Maintenance Team
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- Joined: 28 Jan 2007
by Graf Zahl » Sun Apr 30, 2017 6:04 pm
An extension of Actor.Die will require versioning of the function. That is a non-trivial matter so it won't be done until after the next release.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
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