0000598: WorldThingDied + Die() Expansion

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0000598: WorldThingDied + Die() Expansion

Postby Major Cooke » Sun Apr 30, 2017 6:03 pm

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Summary   0000598: WorldThingDied + Die() Expansion
Description   Tried doing this one myself but with no success.

I think it'd be helpful if WorldThingDied's WorldEvent set the Damage to how much damage the thing took and the damagetype. Also include the source actor, because inflictor may not be enough for certain purposes.

Naturally this means (Call)Die would also need to include damage passing and damagetype.
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Major Cooke
QZDoom Maintenance Team
Joined: 28 Jan 2007

Re: 0000598: WorldThingDied + Die() Expansion

Postby Graf Zahl » Sun Apr 30, 2017 6:04 pm

An extension of Actor.Die will require versioning of the function. That is a non-trivial matter so it won't be done until after the next release.
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Graf Zahl
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Lead GZDoom+Raze Developer
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