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0000200: Ability to rotate PSprites

PostPosted: Sun Apr 30, 2017 6:35 pm
by The Zombie Killer
https://mantis.zdoom.org/view.php?id=200
Code: Select allExpand view
Summary   0000200: Ability to rotate PSprites
Description   Being able to rotate PSprites similar to how regular sprites can be rotated with +ROLLSPRITE would be very useful for doing more advanced weapon animations.

Re: 0000200: Ability to rotate PSprites

PostPosted: Sun Apr 30, 2017 6:35 pm
by Graf Zahl
Maybe later, maybe not, but right now it's not on my roadmap.

Re: 0000200: Ability to rotate PSprites

PostPosted: Sun Apr 30, 2017 6:35 pm
by Major Cooke
Perhaps now might be a good time to bring this up again, once things are stabilized.

Re: 0000200: Ability to rotate PSprites

PostPosted: Sun Apr 30, 2017 6:36 pm
by Graf Zahl
Nagging won't give you stuff any earlier.
All in due time.

Re: 0000200: Ability to rotate PSprites

PostPosted: Sun Apr 30, 2017 6:36 pm
by Major Cooke
Okay, perhaps now that you've done the overlay part to allow the rendering of translucency, maybe now would be a good time to bring this back up?

Re: 0000200: Ability to rotate PSprites

PostPosted: Sun Apr 30, 2017 6:36 pm
by Graf Zahl
This is an entirely different can of worms. I'm not sure yet how it should be done.

Re: 0000200: Ability to rotate PSprites

PostPosted: Tue Jul 31, 2018 4:05 pm
by Major Cooke
Perhaps now with the triangle drawer by Marisa Kirisame, this might be more feasible? Or is that not a compatible system?

Re: 0000200: Ability to rotate PSprites

PostPosted: Tue Jul 31, 2018 4:40 pm
by Graf Zahl
The main blocking issue here was the various backends that no longer exist, not the inability to draw a rotated sprite.