Page 1 of 1

0000166: MaxTraversableSlopeHeight

Posted: Sun Apr 30, 2017 3:21 pm
by Major Cooke
https://mantis.zdoom.org/view.php?id=166

Code: Select all

Summary	0000166: MaxTraversableSlopeHeight
Description	Allows defining of how steep an actor considers traversable.

Re: 0000166: MaxTraversableSlopeHeight

Posted: Sun Apr 30, 2017 3:22 pm
by Graf Zahl
Do you want slope HEIGHT or slope ANGLE?
Angle can be done. Height unfortunately not, PIT_CheckLine cannot deal with that case appropriately.

Re: 0000166: MaxTraversableSlopeHeight

Posted: Sun Apr 30, 2017 3:22 pm
by Major Cooke
Oh right, yeah, Angle is what I meant.

Re: 0000166: MaxTraversableSlopeHeight

Posted: Sun Apr 30, 2017 3:22 pm
by Graf Zahl
Maybe later

Re: 0000166: MaxTraversableSlopeHeight

Posted: Sun Apr 30, 2017 3:43 pm
by Enjay
If you do get around to looking at this, might it be possible to have a MAPINFO version (perhaps even two: one for the player, another for monsters)?

Re: 0000166: MaxTraversableSlopeHeight

Posted: Sun Apr 30, 2017 4:12 pm
by Major Cooke
That'd be nice, especially for fixing The Island.