0000166: MaxTraversableSlopeHeight

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0000166: MaxTraversableSlopeHeight

Postby Major Cooke » Sun Apr 30, 2017 4:21 pm

https://mantis.zdoom.org/view.php?id=166
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Summary   0000166: MaxTraversableSlopeHeight
Description   Allows defining of how steep an actor considers traversable.
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Major Cooke
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Re: 0000166: MaxTraversableSlopeHeight

Postby Graf Zahl » Sun Apr 30, 2017 4:22 pm

Do you want slope HEIGHT or slope ANGLE?
Angle can be done. Height unfortunately not, PIT_CheckLine cannot deal with that case appropriately.
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Re: 0000166: MaxTraversableSlopeHeight

Postby Major Cooke » Sun Apr 30, 2017 4:22 pm

Oh right, yeah, Angle is what I meant.
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Re: 0000166: MaxTraversableSlopeHeight

Postby Graf Zahl » Sun Apr 30, 2017 4:22 pm

Maybe later
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Re: 0000166: MaxTraversableSlopeHeight

Postby Enjay » Sun Apr 30, 2017 4:43 pm

If you do get around to looking at this, might it be possible to have a MAPINFO version (perhaps even two: one for the player, another for monsters)?
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Re: 0000166: MaxTraversableSlopeHeight

Postby Major Cooke » Sun Apr 30, 2017 5:12 pm

That'd be nice, especially for fixing The Island.
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