[CVar] Cl_NoWeaponInterpolation
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- NeuralStunner
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[CVar] Cl_NoWeaponInterpolation
Because some people would rather not have this. (Myself included; There's something about the smoothed movement, most apparent in select/deselect, that makes my eyes unhappy, similarly to FOV changes or extreme viewbobbing.)
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [CVar] Cl_NoWeaponInterpolation
Will have to wait until the renderers get merged to avoid double work.