[CVar] Cl_NoWeaponInterpolation

These are not rejected - but are not considered highly important right now.

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NeuralStunner
 
 
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[CVar] Cl_NoWeaponInterpolation

Post by NeuralStunner »

Because some people would rather not have this. (Myself included; There's something about the smoothed movement, most apparent in select/deselect, that makes my eyes unhappy, similarly to FOV changes or extreme viewbobbing.)
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Graf Zahl
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Re: [CVar] Cl_NoWeaponInterpolation

Post by Graf Zahl »

Will have to wait until the renderers get merged to avoid double work.
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