An alternative of DistanceCheck, but instead of disabling the rendering of the actor entirely, it only disables the voxel if it has one.
Turns out that having voxels en masse as pickup items can indeed bring my game to a slowdown, which was interesting. I didn't think voxels had that much of an impact. I'd like to make the voxels range quite short, but to still have a sprite drawn without making up a bunch of hacks to ensure it works properly.