Code: Select all
drawasceilingdiff = <bool>;
drawasfloordiff = <bool>;
Use cases:
- Setting lines of a polyobject or "drop" door to appear as a ceiling line, like standard doors do.
- Forcing any significant ceiling diff to display when it would be "overridden" by an insignificant floor change. (E.G. doors.)
- Marking railings and other 3D midtexture lines. (The "secret" flag gives the wrong impression if the lines are still passable to some degree.)
- Making edges of lifts and other important areas visible even when the heights match the neighbor's.
- Drawing notes or indicators. ("F1", "F2" for example.)
- dontdraw
- secret
- drawasfloordiff
- drawasceilingdiff
- drawastrigger: Forces the line to be drawn in the trigger color, even if the cheat is off. Great for helpfully marking switches!
- drawas3dline: Draws as the "3D floor" color, much more useful for railings/walkways/etc.
- drawas1sided: An alternative to "secret" for lines that don't actually hide secrets, I.E. shouldn't highlight on the map in cheat mode. (If some dipstick abuses this, there are already other cvars to deal with it.)
- drawas2sided: Uses the color normally set for hidden 2-sided lines in cheat mode. Better for making subtle markings.