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Re: Mod won't run? Here's help!

Posted: Tue Aug 27, 2013 12:27 pm
by ISomtimePlayGames
NeuralStunner wrote:
ISomtimePlayGames wrote:Whenever I run a mod that requires Doom2.wad to run
Does this mean it happens with ALL mods? If you've only tried a few mods, which ones? Can you run Doom 2 without any mods?
I cannot play doom 2 period. I've tried several mods, tried to run doom 2 alone. Nothing. I just switched to ZDoom today after using Zandronum for a while. It worked on Zandronum, but not on ZDoom.

Re: Mod won't run? Here's help!

Posted: Tue Aug 27, 2013 12:28 pm
by NeuralStunner
You've replied while i was editing my post. Check back and see if anything else there is relevant.

Re: Mod won't run? Here's help!

Posted: Tue Aug 27, 2013 12:36 pm
by ISomtimePlayGames
NeuralStunner wrote:
ISomtimePlayGames wrote:Whenever I run a mod that requires Doom2.wad to run I get this:
Does this mean it happens with ALL mods?
  • If you've only tried a few mods, which ones?
  • Can you run Doom 2 without any mods?
  • Do you have any [wiki=Autoload]autoloaded[/wiki] files? If so, try disabling them.
  • Have you tried removing your config file and starting a new one?
Sorry for the interrogation, I'm trying to exhaust other options before "spend money".
- Equinox, thecrypt, PC_CP, Brutal Doom V0.18 (Works in Ultimate Doom, not
Doom 2)

-No

-I don't seem to have a .ini file

-Where is the config located?

Re: Mod won't run? Here's help!

Posted: Tue Aug 27, 2013 12:44 pm
by ISomtimePlayGames
NeuralStunner wrote:You've replied while i was editing my post. Check back and see if anything else there is relevant.
On a side not, it seems Doom Builder has decided to stop working as well, and wont load resources from my Doom2.wad

Re: Mod won't run? Here's help!

Posted: Tue Aug 27, 2013 7:56 pm
by ISomtimePlayGames
Problem has been fixed! Managed to find an un-corrupted file in a computer backup from a couple weeks ago. Seems I accidentally converted the Doom2.wad file and deleted the original.

Re: ***** Mod Errors? READ THIS! *****

Posted: Thu Oct 16, 2014 10:23 am
by NeuralStunner
Did a bit of tweaking on the first post, and redid the title in an attempt to keep people from ignoring this all the time. Oh, and this "bump" might help out for a while. :P

Re: ***** Mod Errors? READ THIS! *****

Posted: Fri Oct 17, 2014 6:10 pm
by scalliano
Nice to see this topic being stickied. Maybe this will finally be the end of project threads being shat up with erroneous "bug" reports.

It won't.

Re: ***** Mod Errors? READ THIS! *****

Posted: Sun Oct 19, 2014 5:18 pm
by Cryomundus
scalliano wrote:Nice to see this topic being stickied. Maybe this will finally be the end of project threads being shat up with erroneous "bug" reports.

It won't.
Eh, this thread'll be more useful for folks trying to run mods from authors that no longer visit/support their mod.

I'd hate to be a mod author and have to go through each and every single post trying to find that one post for a bug in their mod. Of course, sometimes it is just the end-user screwing something up on their end, but often its a actual, legit bug.

That is, unless you don't like folks reporting "bugs", whether they be true or not. :P

Re: ***** Mod Errors? READ THIS! *****

Posted: Mon Oct 20, 2014 2:54 pm
by scalliano
Legit bugs are fine, but the fact that a thread has screenshots of a mod clearly functioning should tell any prospective players that if it doesn't load for them, they done screwed up somewhere :P

Re: ***** Mod Errors? READ THIS! *****

Posted: Mon Oct 20, 2014 10:25 pm
by Ed the Bat
I'm most bothered when someone reports they couldn't load it, and when asked what version they're running, it's very distinctly not up to date with the version the original post clearly says to use. That just angers me.

Re: ***** Mod Errors? READ THIS! *****

Posted: Thu Nov 13, 2014 8:32 pm
by simpletonnn
I can't seem to run Project MSX in Gzdoom. I tried the one I currently have and three other builds from the website.
:edit: I also can't run Brutal doom.

Re: ***** Mod Errors? READ THIS! *****

Posted: Fri Nov 14, 2014 2:09 am
by wildweasel
simple.exe wrote:I can't seem to run Project MSX in Gzdoom. I tried the one I currently have and three other builds from the website.
Can you show or tell us what the error is that you are getting?

Re: ***** Mod Errors? READ THIS! *****

Posted: Fri Nov 14, 2014 6:30 pm
by simpletonnn
wildweasel wrote:
simple.exe wrote:I can't seem to run Project MSX in Gzdoom. I tried the one I currently have and three other builds from the website.
Can you show or tell us what the error is that you are getting?
Whenever I run it on GZDoom, it only plays the IWAD with no modifications whatsoever.
basicly it just wont play as a mod. It only plays the IWAD I run with it.

Re: ***** Mod Errors? READ THIS! *****

Posted: Fri Nov 14, 2014 6:39 pm
by wildweasel

Re: ***** Mod Errors? READ THIS! *****

Posted: Fri Nov 14, 2014 7:01 pm
by simpletonnn
wildweasel wrote:Do you know how to load PWADs with ZDoom?
Uh.. No. I'm new to the Doom community and the Doom games. Ill try and figure out how though.